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- using Content.Shared.Random;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Procedural.PostGeneration;
- /// <summary>
- /// Spawns the specified marker layer on top of the dungeon rooms.
- /// </summary>
- public sealed partial class BiomeMarkerLayerDunGen : IDunGenLayer
- {
- /// <summary>
- /// How many times to spawn marker layers; can duplicate.
- /// </summary>
- [DataField]
- public int Count = 6;
- [DataField(required: true)]
- public ProtoId<WeightedRandomPrototype> MarkerTemplate;
- }
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