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- using Content.Shared.Maps;
- using Content.Shared.Parallax.Biomes;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Procedural.PostGeneration;
- /// <summary>
- /// Generates a biome on top of valid tiles, then removes the biome when done.
- /// Only works if no existing biome is present.
- /// </summary>
- public sealed partial class BiomeDunGen : IDunGenLayer
- {
- [DataField(required: true)]
- public ProtoId<BiomeTemplatePrototype> BiomeTemplate;
- /// <summary>
- /// creates a biome only on the specified tiles
- /// </summary>
- [DataField]
- public HashSet<ProtoId<ContentTileDefinition>>? TileMask;
- }
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