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- using Content.Shared.Maps;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Procedural.DungeonGenerators;
- /// <summary>
- /// Fills unreserved tiles with the specified entity prototype.
- /// </summary>
- /// <remarks>
- /// DungeonData keys are:
- /// - Fill
- /// </remarks>
- public sealed partial class FillGridDunGen : IDunGenLayer
- {
- /// <summary>
- /// Tiles the fill can occur on.
- /// </summary>
- [DataField]
- public HashSet<ProtoId<ContentTileDefinition>>? AllowedTiles;
- }
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