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- using System.Linq;
- using System.Text.RegularExpressions;
- using Content.Shared.CCVar;
- using Content.Shared.GameTicking;
- using Content.Shared.Humanoid;
- using Content.Shared.Humanoid.Prototypes;
- using Content.Shared.Preferences.Loadouts;
- using Content.Shared.Roles;
- using Content.Shared.Traits;
- using Robust.Shared.Collections;
- using Robust.Shared.Configuration;
- using Robust.Shared.Enums;
- using Robust.Shared.Player;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- using Robust.Shared.Serialization;
- using Robust.Shared.Utility;
- namespace Content.Shared.Preferences
- {
- /// <summary>
- /// Character profile. Looks immutable, but uses non-immutable semantics internally for serialization/code sanity purposes.
- /// </summary>
- [DataDefinition]
- [Serializable, NetSerializable]
- public sealed partial class HumanoidCharacterProfile : ICharacterProfile
- {
- private static readonly Regex RestrictedNameRegex = new(@"[^A-Za-z0-9 '\-]");
- private static readonly Regex ICNameCaseRegex = new(@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)");
- public const int MaxNameLength = 32;
- public const int MaxLoadoutNameLength = 32;
- public const int MaxDescLength = 512;
- /// <summary>
- /// Job preferences for initial spawn.
- /// </summary>
- [DataField]
- private Dictionary<ProtoId<JobPrototype>, JobPriority> _jobPriorities = new()
- {
- {
- SharedGameTicker.FallbackOverflowJob, JobPriority.High
- }
- };
- /// <summary>
- /// Antags we have opted in to.
- /// </summary>
- [DataField]
- private HashSet<ProtoId<AntagPrototype>> _antagPreferences = new();
- /// <summary>
- /// Enabled traits.
- /// </summary>
- [DataField]
- private HashSet<ProtoId<TraitPrototype>> _traitPreferences = new();
- /// <summary>
- /// <see cref="_loadouts"/>
- /// </summary>
- public IReadOnlyDictionary<string, RoleLoadout> Loadouts => _loadouts;
- [DataField]
- private Dictionary<string, RoleLoadout> _loadouts = new();
- [DataField]
- public string Name { get; set; } = "John Doe";
- /// <summary>
- /// Detailed text that can appear for the character if <see cref="CCVars.FlavorText"/> is enabled.
- /// </summary>
- [DataField]
- public string FlavorText { get; set; } = string.Empty;
- /// <summary>
- /// Associated <see cref="SpeciesPrototype"/> for this profile.
- /// </summary>
- [DataField]
- public ProtoId<SpeciesPrototype> Species { get; set; } = SharedHumanoidAppearanceSystem.DefaultSpecies;
- [DataField]
- public int Age { get; set; } = 18;
- [DataField]
- public Sex Sex { get; private set; } = Sex.Male;
- [DataField]
- public Gender Gender { get; private set; } = Gender.Male;
- /// <summary>
- /// <see cref="Appearance"/>
- /// </summary>
- public ICharacterAppearance CharacterAppearance => Appearance;
- /// <summary>
- /// Stores markings, eye colors, etc for the profile.
- /// </summary>
- [DataField]
- public HumanoidCharacterAppearance Appearance { get; set; } = new();
- /// <summary>
- /// When spawning into a round what's the preferred spot to spawn.
- /// </summary>
- [DataField]
- public SpawnPriorityPreference SpawnPriority { get; private set; } = SpawnPriorityPreference.None;
- /// <summary>
- /// <see cref="_jobPriorities"/>
- /// </summary>
- public IReadOnlyDictionary<ProtoId<JobPrototype>, JobPriority> JobPriorities => _jobPriorities;
- /// <summary>
- /// <see cref="_antagPreferences"/>
- /// </summary>
- public IReadOnlySet<ProtoId<AntagPrototype>> AntagPreferences => _antagPreferences;
- /// <summary>
- /// <see cref="_traitPreferences"/>
- /// </summary>
- public IReadOnlySet<ProtoId<TraitPrototype>> TraitPreferences => _traitPreferences;
- /// <summary>
- /// If we're unable to get one of our preferred jobs do we spawn as a fallback job or do we stay in lobby.
- /// </summary>
- [DataField]
- public PreferenceUnavailableMode PreferenceUnavailable { get; private set; } =
- PreferenceUnavailableMode.SpawnAsOverflow;
- public HumanoidCharacterProfile(
- string name,
- string flavortext,
- string species,
- int age,
- Sex sex,
- Gender gender,
- HumanoidCharacterAppearance appearance,
- SpawnPriorityPreference spawnPriority,
- Dictionary<ProtoId<JobPrototype>, JobPriority> jobPriorities,
- PreferenceUnavailableMode preferenceUnavailable,
- HashSet<ProtoId<AntagPrototype>> antagPreferences,
- HashSet<ProtoId<TraitPrototype>> traitPreferences,
- Dictionary<string, RoleLoadout> loadouts)
- {
- Name = name;
- FlavorText = flavortext;
- Species = species;
- Age = age;
- Sex = sex;
- Gender = gender;
- Appearance = appearance;
- SpawnPriority = spawnPriority;
- _jobPriorities = jobPriorities;
- PreferenceUnavailable = preferenceUnavailable;
- _antagPreferences = antagPreferences;
- _traitPreferences = traitPreferences;
- _loadouts = loadouts;
- var hasHighPrority = false;
- foreach (var (key, value) in _jobPriorities)
- {
- if (value == JobPriority.Never)
- _jobPriorities.Remove(key);
- else if (value != JobPriority.High)
- continue;
- if (hasHighPrority)
- _jobPriorities[key] = JobPriority.Medium;
- hasHighPrority = true;
- }
- }
- /// <summary>Copy constructor</summary>
- public HumanoidCharacterProfile(HumanoidCharacterProfile other)
- : this(other.Name,
- other.FlavorText,
- other.Species,
- other.Age,
- other.Sex,
- other.Gender,
- other.Appearance.Clone(),
- other.SpawnPriority,
- new Dictionary<ProtoId<JobPrototype>, JobPriority>(other.JobPriorities),
- other.PreferenceUnavailable,
- new HashSet<ProtoId<AntagPrototype>>(other.AntagPreferences),
- new HashSet<ProtoId<TraitPrototype>>(other.TraitPreferences),
- new Dictionary<string, RoleLoadout>(other.Loadouts))
- {
- }
- /// <summary>
- /// Get the default humanoid character profile, using internal constant values.
- /// Defaults to <see cref="SharedHumanoidAppearanceSystem.DefaultSpecies"/> for the species.
- /// </summary>
- /// <returns></returns>
- public HumanoidCharacterProfile()
- {
- }
- /// <summary>
- /// Return a default character profile, based on species.
- /// </summary>
- /// <param name="species">The species to use in this default profile. The default species is <see cref="SharedHumanoidAppearanceSystem.DefaultSpecies"/>.</param>
- /// <returns>Humanoid character profile with default settings.</returns>
- public static HumanoidCharacterProfile DefaultWithSpecies(string species = SharedHumanoidAppearanceSystem.DefaultSpecies)
- {
- return new()
- {
- Species = species,
- };
- }
- // TODO: This should eventually not be a visual change only.
- public static HumanoidCharacterProfile Random(HashSet<string>? ignoredSpecies = null)
- {
- var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
- var random = IoCManager.Resolve<IRobustRandom>();
- var species = random.Pick(prototypeManager
- .EnumeratePrototypes<SpeciesPrototype>()
- .Where(x => ignoredSpecies == null ? x.RoundStart : x.RoundStart && !ignoredSpecies.Contains(x.ID))
- .ToArray()
- ).ID;
- return RandomWithSpecies(species);
- }
- public static HumanoidCharacterProfile RandomWithSpecies(string species = SharedHumanoidAppearanceSystem.DefaultSpecies)
- {
- var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
- var random = IoCManager.Resolve<IRobustRandom>();
- var sex = Sex.Unsexed;
- var age = 18;
- if (prototypeManager.TryIndex<SpeciesPrototype>(species, out var speciesPrototype))
- {
- sex = random.Pick(speciesPrototype.Sexes);
- age = random.Next(speciesPrototype.MinAge, speciesPrototype.OldAge); // people don't look and keep making 119 year old characters with zero rp, cap it at middle aged
- }
- var gender = Gender.Epicene;
- switch (sex)
- {
- case Sex.Male:
- gender = Gender.Male;
- break;
- case Sex.Female:
- gender = Gender.Female;
- break;
- }
- var name = GetName(species, gender);
- return new HumanoidCharacterProfile()
- {
- Name = name,
- Sex = sex,
- Age = age,
- Gender = gender,
- Species = species,
- Appearance = HumanoidCharacterAppearance.Random(species, sex),
- };
- }
- public HumanoidCharacterProfile WithName(string name)
- {
- return new(this) { Name = name };
- }
- public HumanoidCharacterProfile WithFlavorText(string flavorText)
- {
- return new(this) { FlavorText = flavorText };
- }
- public HumanoidCharacterProfile WithAge(int age)
- {
- return new(this) { Age = age };
- }
- public HumanoidCharacterProfile WithSex(Sex sex)
- {
- return new(this) { Sex = sex };
- }
- public HumanoidCharacterProfile WithGender(Gender gender)
- {
- return new(this) { Gender = gender };
- }
- public HumanoidCharacterProfile WithSpecies(string species)
- {
- return new(this) { Species = species };
- }
- public HumanoidCharacterProfile WithCharacterAppearance(HumanoidCharacterAppearance appearance)
- {
- return new(this) { Appearance = appearance };
- }
- public HumanoidCharacterProfile WithSpawnPriorityPreference(SpawnPriorityPreference spawnPriority)
- {
- return new(this) { SpawnPriority = spawnPriority };
- }
- public HumanoidCharacterProfile WithJobPriorities(IEnumerable<KeyValuePair<ProtoId<JobPrototype>, JobPriority>> jobPriorities)
- {
- var dictionary = new Dictionary<ProtoId<JobPrototype>, JobPriority>(jobPriorities);
- var hasHighPrority = false;
- foreach (var (key, value) in dictionary)
- {
- if (value == JobPriority.Never)
- dictionary.Remove(key);
- else if (value != JobPriority.High)
- continue;
- if (hasHighPrority)
- dictionary[key] = JobPriority.Medium;
- hasHighPrority = true;
- }
- return new(this)
- {
- _jobPriorities = dictionary
- };
- }
- public HumanoidCharacterProfile WithJobPriority(ProtoId<JobPrototype> jobId, JobPriority priority)
- {
- var dictionary = new Dictionary<ProtoId<JobPrototype>, JobPriority>(_jobPriorities);
- if (priority == JobPriority.Never)
- {
- dictionary.Remove(jobId);
- }
- else if (priority == JobPriority.High)
- {
- // There can only ever be one high priority job.
- foreach (var (job, value) in dictionary)
- {
- if (value == JobPriority.High)
- dictionary[job] = JobPriority.Medium;
- }
- dictionary[jobId] = priority;
- }
- else
- {
- dictionary[jobId] = priority;
- }
- return new(this)
- {
- _jobPriorities = dictionary,
- };
- }
- public HumanoidCharacterProfile WithPreferenceUnavailable(PreferenceUnavailableMode mode)
- {
- return new(this) { PreferenceUnavailable = mode };
- }
- public HumanoidCharacterProfile WithAntagPreferences(IEnumerable<ProtoId<AntagPrototype>> antagPreferences)
- {
- return new(this)
- {
- _antagPreferences = new (antagPreferences),
- };
- }
- public HumanoidCharacterProfile WithAntagPreference(ProtoId<AntagPrototype> antagId, bool pref)
- {
- var list = new HashSet<ProtoId<AntagPrototype>>(_antagPreferences);
- if (pref)
- {
- list.Add(antagId);
- }
- else
- {
- list.Remove(antagId);
- }
- return new(this)
- {
- _antagPreferences = list,
- };
- }
- public HumanoidCharacterProfile WithTraitPreference(ProtoId<TraitPrototype> traitId, IPrototypeManager protoManager)
- {
- // null category is assumed to be default.
- if (!protoManager.TryIndex(traitId, out var traitProto))
- return new(this);
- var category = traitProto.Category;
- // Category not found so dump it.
- TraitCategoryPrototype? traitCategory = null;
- if (category != null && !protoManager.TryIndex(category, out traitCategory))
- return new(this);
- var list = new HashSet<ProtoId<TraitPrototype>>(_traitPreferences) { traitId };
- if (traitCategory == null || traitCategory.MaxTraitPoints < 0)
- {
- return new(this)
- {
- _traitPreferences = list,
- };
- }
- var count = 0;
- foreach (var trait in list)
- {
- // If trait not found or another category don't count its points.
- if (!protoManager.TryIndex<TraitPrototype>(trait, out var otherProto) ||
- otherProto.Category != traitCategory)
- {
- continue;
- }
- count += otherProto.Cost;
- }
- if (count > traitCategory.MaxTraitPoints && traitProto.Cost != 0)
- {
- return new(this);
- }
- return new(this)
- {
- _traitPreferences = list,
- };
- }
- public HumanoidCharacterProfile WithoutTraitPreference(ProtoId<TraitPrototype> traitId, IPrototypeManager protoManager)
- {
- var list = new HashSet<ProtoId<TraitPrototype>>(_traitPreferences);
- list.Remove(traitId);
- return new(this)
- {
- _traitPreferences = list,
- };
- }
- public string Summary =>
- Loc.GetString(
- "humanoid-character-profile-summary",
- ("name", Name),
- ("gender", Gender.ToString().ToLowerInvariant()),
- ("age", Age)
- );
- public bool MemberwiseEquals(ICharacterProfile maybeOther)
- {
- if (maybeOther is not HumanoidCharacterProfile other) return false;
- if (Name != other.Name) return false;
- if (Age != other.Age) return false;
- if (Sex != other.Sex) return false;
- if (Gender != other.Gender) return false;
- if (Species != other.Species) return false;
- if (PreferenceUnavailable != other.PreferenceUnavailable) return false;
- if (SpawnPriority != other.SpawnPriority) return false;
- if (!_jobPriorities.SequenceEqual(other._jobPriorities)) return false;
- if (!_antagPreferences.SequenceEqual(other._antagPreferences)) return false;
- if (!_traitPreferences.SequenceEqual(other._traitPreferences)) return false;
- if (!Loadouts.SequenceEqual(other.Loadouts)) return false;
- if (FlavorText != other.FlavorText) return false;
- return Appearance.MemberwiseEquals(other.Appearance);
- }
- public void EnsureValid(ICommonSession session, IDependencyCollection collection)
- {
- var configManager = collection.Resolve<IConfigurationManager>();
- var prototypeManager = collection.Resolve<IPrototypeManager>();
- if (!prototypeManager.TryIndex(Species, out var speciesPrototype) || speciesPrototype.RoundStart == false)
- {
- Species = SharedHumanoidAppearanceSystem.DefaultSpecies;
- speciesPrototype = prototypeManager.Index(Species);
- }
- var sex = Sex switch
- {
- Sex.Male => Sex.Male,
- Sex.Female => Sex.Female,
- Sex.Unsexed => Sex.Unsexed,
- _ => Sex.Male // Invalid enum values.
- };
- // ensure the species can be that sex and their age fits the founds
- if (!speciesPrototype.Sexes.Contains(sex))
- sex = speciesPrototype.Sexes[0];
- var age = Math.Clamp(Age, speciesPrototype.MinAge, speciesPrototype.MaxAge);
- var gender = Gender switch
- {
- Gender.Epicene => Gender.Epicene,
- Gender.Female => Gender.Female,
- Gender.Male => Gender.Male,
- Gender.Neuter => Gender.Neuter,
- _ => Gender.Epicene // Invalid enum values.
- };
- string name;
- if (string.IsNullOrEmpty(Name))
- {
- name = GetName(Species, gender);
- }
- else if (Name.Length > MaxNameLength)
- {
- name = Name[..MaxNameLength];
- }
- else
- {
- name = Name;
- }
- name = name.Trim();
- if (configManager.GetCVar(CCVars.RestrictedNames))
- {
- name = RestrictedNameRegex.Replace(name, string.Empty);
- }
- if (configManager.GetCVar(CCVars.ICNameCase))
- {
- // This regex replaces the first character of the first and last words of the name with their uppercase version
- name = ICNameCaseRegex.Replace(name, m => m.Groups["word"].Value.ToUpper());
- }
- if (string.IsNullOrEmpty(name))
- {
- name = GetName(Species, gender);
- }
- string flavortext;
- if (FlavorText.Length > MaxDescLength)
- {
- flavortext = FormattedMessage.RemoveMarkupOrThrow(FlavorText)[..MaxDescLength];
- }
- else
- {
- flavortext = FormattedMessage.RemoveMarkupOrThrow(FlavorText);
- }
- var appearance = HumanoidCharacterAppearance.EnsureValid(Appearance, Species, Sex);
- var prefsUnavailableMode = PreferenceUnavailable switch
- {
- PreferenceUnavailableMode.StayInLobby => PreferenceUnavailableMode.StayInLobby,
- PreferenceUnavailableMode.SpawnAsOverflow => PreferenceUnavailableMode.SpawnAsOverflow,
- _ => PreferenceUnavailableMode.StayInLobby // Invalid enum values.
- };
- var spawnPriority = SpawnPriority switch
- {
- SpawnPriorityPreference.None => SpawnPriorityPreference.None,
- SpawnPriorityPreference.Arrivals => SpawnPriorityPreference.Arrivals,
- SpawnPriorityPreference.Cryosleep => SpawnPriorityPreference.Cryosleep,
- _ => SpawnPriorityPreference.None // Invalid enum values.
- };
- var priorities = new Dictionary<ProtoId<JobPrototype>, JobPriority>(JobPriorities
- .Where(p => prototypeManager.TryIndex<JobPrototype>(p.Key, out var job) && job.SetPreference && p.Value switch
- {
- JobPriority.Never => false, // Drop never since that's assumed default.
- JobPriority.Low => true,
- JobPriority.Medium => true,
- JobPriority.High => true,
- _ => false
- }));
- var hasHighPrio = false;
- foreach (var (key, value) in priorities)
- {
- if (value != JobPriority.High)
- continue;
- if (hasHighPrio)
- priorities[key] = JobPriority.Medium;
- hasHighPrio = true;
- }
- var antags = AntagPreferences
- .Where(id => prototypeManager.TryIndex(id, out var antag) && antag.SetPreference)
- .ToList();
- var traits = TraitPreferences
- .Where(prototypeManager.HasIndex)
- .ToList();
- Name = name;
- FlavorText = flavortext;
- Age = age;
- Sex = sex;
- Gender = gender;
- Appearance = appearance;
- SpawnPriority = spawnPriority;
- _jobPriorities.Clear();
- foreach (var (job, priority) in priorities)
- {
- _jobPriorities.Add(job, priority);
- }
- PreferenceUnavailable = prefsUnavailableMode;
- _antagPreferences.Clear();
- _antagPreferences.UnionWith(antags);
- _traitPreferences.Clear();
- _traitPreferences.UnionWith(GetValidTraits(traits, prototypeManager));
- // Checks prototypes exist for all loadouts and dump / set to default if not.
- var toRemove = new ValueList<string>();
- foreach (var (roleName, loadouts) in _loadouts)
- {
- if (!prototypeManager.HasIndex<RoleLoadoutPrototype>(roleName))
- {
- toRemove.Add(roleName);
- continue;
- }
- loadouts.EnsureValid(this, session, collection);
- }
- foreach (var value in toRemove)
- {
- _loadouts.Remove(value);
- }
- }
- /// <summary>
- /// Takes in an IEnumerable of traits and returns a List of the valid traits.
- /// </summary>
- public List<ProtoId<TraitPrototype>> GetValidTraits(IEnumerable<ProtoId<TraitPrototype>> traits, IPrototypeManager protoManager)
- {
- // Track points count for each group.
- var groups = new Dictionary<string, int>();
- var result = new List<ProtoId<TraitPrototype>>();
- foreach (var trait in traits)
- {
- if (!protoManager.TryIndex(trait, out var traitProto))
- continue;
- // Always valid.
- if (traitProto.Category == null)
- {
- result.Add(trait);
- continue;
- }
- // No category so dump it.
- if (!protoManager.TryIndex(traitProto.Category, out var category))
- continue;
- var existing = groups.GetOrNew(category.ID);
- existing += traitProto.Cost;
- // Too expensive.
- if (existing > category.MaxTraitPoints)
- continue;
- groups[category.ID] = existing;
- result.Add(trait);
- }
- return result;
- }
- public ICharacterProfile Validated(ICommonSession session, IDependencyCollection collection)
- {
- var profile = new HumanoidCharacterProfile(this);
- profile.EnsureValid(session, collection);
- return profile;
- }
- // sorry this is kind of weird and duplicated,
- /// working inside these non entity systems is a bit wack
- public static string GetName(string species, Gender gender)
- {
- var namingSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<NamingSystem>();
- return namingSystem.GetName(species, gender);
- }
- public override bool Equals(object? obj)
- {
- return ReferenceEquals(this, obj) || obj is HumanoidCharacterProfile other && Equals(other);
- }
- public override int GetHashCode()
- {
- var hashCode = new HashCode();
- hashCode.Add(_jobPriorities);
- hashCode.Add(_antagPreferences);
- hashCode.Add(_traitPreferences);
- hashCode.Add(_loadouts);
- hashCode.Add(Name);
- hashCode.Add(FlavorText);
- hashCode.Add(Species);
- hashCode.Add(Age);
- hashCode.Add((int)Sex);
- hashCode.Add((int)Gender);
- hashCode.Add(Appearance);
- hashCode.Add((int)SpawnPriority);
- hashCode.Add((int)PreferenceUnavailable);
- return hashCode.ToHashCode();
- }
- public void SetLoadout(RoleLoadout loadout)
- {
- _loadouts[loadout.Role.Id] = loadout;
- }
- public HumanoidCharacterProfile WithLoadout(RoleLoadout loadout)
- {
- // Deep copies so we don't modify the DB profile.
- var copied = new Dictionary<string, RoleLoadout>();
- foreach (var proto in _loadouts)
- {
- if (proto.Key == loadout.Role)
- continue;
- copied[proto.Key] = proto.Value.Clone();
- }
- copied[loadout.Role] = loadout.Clone();
- var profile = Clone();
- profile._loadouts = copied;
- return profile;
- }
- public RoleLoadout GetLoadoutOrDefault(string id, ICommonSession? session, ProtoId<SpeciesPrototype>? species, IEntityManager entManager, IPrototypeManager protoManager)
- {
- if (!_loadouts.TryGetValue(id, out var loadout))
- {
- loadout = new RoleLoadout(id);
- loadout.SetDefault(this, session, protoManager, force: true);
- }
- loadout.SetDefault(this, session, protoManager);
- return loadout;
- }
- public HumanoidCharacterProfile Clone()
- {
- return new HumanoidCharacterProfile(this);
- }
- }
- }
|