- using Robust.Shared.GameStates;
- namespace Content.Shared.Power.Components;
- [NetworkedComponent]
- public abstract partial class SharedApcPowerReceiverComponent : Component
- {
- [ViewVariables]
- public bool Powered;
- [ViewVariables]
- public virtual bool NeedsPower { get; set; }
- [ViewVariables]
- public virtual bool PowerDisabled { get; set; }
- }
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