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- using Content.Shared.Polymorph.Systems;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Polymorph.Components;
- /// <summary>
- /// Component added to disguise entities.
- /// Used by client to copy over appearance from the disguise's source entity.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(SharedChameleonProjectorSystem))]
- [AutoGenerateComponentState(true)]
- public sealed partial class ChameleonDisguiseComponent : Component
- {
- /// <summary>
- /// The user of this disguise.
- /// </summary>
- [DataField]
- public EntityUid User;
- /// <summary>
- /// The projector that created this disguise.
- /// </summary>
- [DataField]
- public EntityUid Projector;
- /// <summary>
- /// The disguise source entity for copying the sprite.
- /// </summary>
- [DataField, AutoNetworkedField]
- public EntityUid SourceEntity;
- /// <summary>
- /// The source entity's prototype.
- /// Used as a fallback if the source entity was deleted.
- /// </summary>
- [DataField, AutoNetworkedField]
- public EntProtoId? SourceProto;
- }
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