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- using Content.Shared.Dataset;
- namespace Content.Shared.Players.PlayTimeTracking;
- public static class PlayTimeTrackingShared
- {
- /// <summary>
- /// The prototype ID of the play time tracker that represents overall playtime, i.e. not tied to any one role.
- /// </summary>
- [ValidatePrototypeId<PlayTimeTrackerPrototype>]
- public const string TrackerOverall = "Overall";
- /// <summary>
- /// The prototype ID of the play time tracker that represents admin time, when a player is in game as admin.
- /// </summary>
- [ValidatePrototypeId<PlayTimeTrackerPrototype>]
- public const string TrackerAdmin = "Admin";
- }
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