ISharedPlaytimeManager.cs 324 B

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  1. using Robust.Shared.Player;
  2. namespace Content.Shared.Players.PlayTimeTracking;
  3. public interface ISharedPlaytimeManager
  4. {
  5. /// <summary>
  6. /// Gets the playtimes for the session or an empty dictionary if none found.
  7. /// </summary>
  8. IReadOnlyDictionary<string, TimeSpan> GetPlayTimes(ICommonSession session);
  9. }