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- using Robust.Shared.Player;
- namespace Content.Shared.Players.PlayTimeTracking;
- public interface ISharedPlaytimeManager
- {
- /// <summary>
- /// Gets the playtimes for the session or an empty dictionary if none found.
- /// </summary>
- IReadOnlyDictionary<string, TimeSpan> GetPlayTimes(ICommonSession session);
- }
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