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- using Content.Shared.Administration;
- using Content.Shared.GameTicking;
- using Content.Shared.Mind;
- using Robust.Shared.Network;
- namespace Content.Shared.Players;
- /// <summary>
- /// Content side for all data that tracks a player session.
- /// Use <see cref="PlaIPlayerDatarver.Player.IPlayerData)"/> to retrieve this from an <see cref="PlayerData"/>.
- /// <remarks>Not currently used on the client.</remarks>
- /// </summary>
- public sealed class ContentPlayerData
- {
- /// <summary>
- /// The session ID of the player owning this data.
- /// </summary>
- [ViewVariables]
- public NetUserId UserId { get; }
- /// <summary>
- /// This is a backup copy of the player name stored on connection.
- /// This is useful in the event the player disconnects.
- /// </summary>
- [ViewVariables]
- public string Name { get; }
- /// <summary>
- /// The currently occupied mind of the player owning this data.
- /// DO NOT DIRECTLY SET THIS UNLESS YOU KNOW WHAT YOU'RE DOING.
- /// </summary>
- [ViewVariables, Access(typeof(SharedMindSystem), typeof(SharedGameTicker))]
- public EntityUid? Mind { get; set; }
- /// <summary>
- /// If true, the admin will not show up in adminwho except to admins with the <see cref="AdminFlags.Stealth"/> flag.
- /// </summary>
- public bool Stealthed { get; set; }
- public ContentPlayerData(NetUserId userId, string name)
- {
- UserId = userId;
- Name = name;
- }
- }
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