BlockWritingComponent.cs 496 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Paper;
  3. /// <summary>
  4. /// An entity with this component cannot write on paper.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  7. public sealed partial class BlockWritingComponent : Component
  8. {
  9. /// <summary>
  10. /// What message is displayed when the entity fails to write?
  11. /// </summary>
  12. [DataField]
  13. [AutoNetworkedField]
  14. public LocId FailWriteMessage = "paper-component-illiterate";
  15. }