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- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Nutrition.Components;
- /// <summary>
- /// Adds a "Shake" verb to the entity's verb menu.
- /// Handles checking the entity can be shaken, displaying popups when shaking,
- /// and raising a ShakeEvent when a shake occurs.
- /// Reacting to being shaken is left up to other components.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ShakeableComponent : Component
- {
- /// <summary>
- /// How long it takes to shake this item.
- /// </summary>
- [DataField]
- public TimeSpan ShakeDuration = TimeSpan.FromSeconds(1f);
- /// <summary>
- /// Does the entity need to be in the user's hand in order to be shaken?
- /// </summary>
- [DataField]
- public bool RequireInHand;
- /// <summary>
- /// Label to display in the verbs menu for this item's shake action.
- /// </summary>
- [DataField]
- public LocId ShakeVerbText = "shakeable-verb";
- /// <summary>
- /// Text that will be displayed to the user when shaking this item.
- /// </summary>
- [DataField]
- public LocId ShakePopupMessageSelf = "shakeable-popup-message-self";
- /// <summary>
- /// Text that will be displayed to other users when someone shakes this item.
- /// </summary>
- [DataField]
- public LocId ShakePopupMessageOthers = "shakeable-popup-message-others";
- /// <summary>
- /// The sound that will be played when shaking this item.
- /// </summary>
- [DataField]
- public SoundSpecifier ShakeSound = new SoundPathSpecifier("/Audio/Items/soda_shake.ogg");
- }
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