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- using Content.Shared.Nutrition.EntitySystems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Nutrition.Components;
- /// <summary>
- /// Attempts to metamorphose a modular food when a new ingredient is added.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(SharedFoodSequenceSystem))]
- public sealed partial class FoodMetamorphableByAddingComponent : Component
- {
- /// <summary>
- /// if true, the metamorphosis will only be attempted when the sequence ends, not when each element is added.
- /// </summary>
- [DataField]
- public bool OnlyFinal = true;
- }
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