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- using Content.Shared.Storage;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Nutrition.Components
- {
- /// <summary>
- /// Indicates that the entity can be thrown on a kitchen spike for butchering.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ButcherableComponent : Component
- {
- [DataField("spawned", required: true)]
- public List<EntitySpawnEntry> SpawnedEntities = new();
- [ViewVariables(VVAccess.ReadWrite), DataField("butcherDelay")]
- public float ButcherDelay = 8.0f;
- [ViewVariables(VVAccess.ReadWrite), DataField("butcheringType")]
- public ButcheringType Type = ButcheringType.Knife;
- /// <summary>
- /// Prevents butchering same entity on two and more spikes simultaneously and multiple doAfters on the same Spike
- /// </summary>
- [ViewVariables]
- public bool BeingButchered;
- }
- public enum ButcheringType : byte
- {
- Knife, // e.g. goliaths
- Spike, // e.g. monkeys
- Gibber // e.g. humans. TODO
- }
- }
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