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- using Content.Shared.Actions;
- using Content.Shared.Clothing;
- using Content.Shared.Clothing.Components;
- using Content.Shared.Clothing.EntitySystems;
- using Content.Shared.Inventory.Events;
- using Content.Shared.Item.ItemToggle;
- using Content.Shared.Item.ItemToggle.Components;
- using Content.Shared.Ninja.Components;
- using Content.Shared.Popups;
- using Content.Shared.Timing;
- using Robust.Shared.Audio.Systems;
- namespace Content.Shared.Ninja.Systems;
- /// <summary>
- /// Handles (un)equipping and provides some API functions.
- /// </summary>
- public abstract class SharedNinjaSuitSystem : EntitySystem
- {
- [Dependency] private readonly ActionContainerSystem _actionContainer = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly ItemToggleSystem _toggle = default!;
- [Dependency] protected readonly SharedPopupSystem Popup = default!;
- [Dependency] private readonly SharedSpaceNinjaSystem _ninja = default!;
- [Dependency] private readonly UseDelaySystem _useDelay = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<NinjaSuitComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<NinjaSuitComponent, ClothingGotEquippedEvent>(OnEquipped);
- SubscribeLocalEvent<NinjaSuitComponent, GetItemActionsEvent>(OnGetItemActions);
- SubscribeLocalEvent<NinjaSuitComponent, ToggleClothingCheckEvent>(OnCloakCheck);
- SubscribeLocalEvent<NinjaSuitComponent, CheckItemCreatorEvent>(OnStarCheck);
- SubscribeLocalEvent<NinjaSuitComponent, CreateItemAttemptEvent>(OnCreateStarAttempt);
- SubscribeLocalEvent<NinjaSuitComponent, ItemToggleActivateAttemptEvent>(OnActivateAttempt);
- SubscribeLocalEvent<NinjaSuitComponent, GotUnequippedEvent>(OnUnequipped);
- }
- private void OnEquipped(Entity<NinjaSuitComponent> ent, ref ClothingGotEquippedEvent args)
- {
- var user = args.Wearer;
- if (_ninja.NinjaQuery.TryComp(user, out var ninja))
- NinjaEquipped(ent, (user, ninja));
- }
- protected virtual void NinjaEquipped(Entity<NinjaSuitComponent> ent, Entity<SpaceNinjaComponent> user)
- {
- // mark the user as wearing this suit, used when being attacked among other things
- _ninja.AssignSuit(user, ent);
- }
- private void OnMapInit(Entity<NinjaSuitComponent> ent, ref MapInitEvent args)
- {
- var (uid, comp) = ent;
- _actionContainer.EnsureAction(uid, ref comp.RecallKatanaActionEntity, comp.RecallKatanaAction);
- _actionContainer.EnsureAction(uid, ref comp.EmpActionEntity, comp.EmpAction);
- Dirty(uid, comp);
- }
- /// <summary>
- /// Add all the actions when a suit is equipped by a ninja.
- /// </summary>
- private void OnGetItemActions(Entity<NinjaSuitComponent> ent, ref GetItemActionsEvent args)
- {
- if (!_ninja.IsNinja(args.User))
- return;
- var comp = ent.Comp;
- args.AddAction(ref comp.RecallKatanaActionEntity, comp.RecallKatanaAction);
- args.AddAction(ref comp.EmpActionEntity, comp.EmpAction);
- }
- /// <summary>
- /// Only add toggle cloak action when equipped by a ninja.
- /// </summary>
- private void OnCloakCheck(Entity<NinjaSuitComponent> ent, ref ToggleClothingCheckEvent args)
- {
- if (!_ninja.IsNinja(args.User))
- args.Cancelled = true;
- }
- private void OnStarCheck(Entity<NinjaSuitComponent> ent, ref CheckItemCreatorEvent args)
- {
- if (!_ninja.IsNinja(args.User))
- args.Cancelled = true;
- }
- private void OnCreateStarAttempt(Entity<NinjaSuitComponent> ent, ref CreateItemAttemptEvent args)
- {
- if (CheckDisabled(ent, args.User))
- args.Cancelled = true;
- }
- /// <summary>
- /// Call the shared and serverside code for when anyone unequips a suit.
- /// </summary>
- private void OnUnequipped(Entity<NinjaSuitComponent> ent, ref GotUnequippedEvent args)
- {
- var user = args.Equipee;
- if (_ninja.NinjaQuery.TryComp(user, out var ninja))
- UserUnequippedSuit(ent, (user, ninja));
- }
- /// <summary>
- /// Force uncloaks the user and disables suit abilities.
- /// </summary>
- public void RevealNinja(Entity<NinjaSuitComponent?> ent, EntityUid user, bool disable = true)
- {
- if (!Resolve(ent, ref ent.Comp))
- return;
- var uid = ent.Owner;
- var comp = ent.Comp;
- if (_toggle.TryDeactivate(uid, user) || !disable)
- return;
- // previously cloaked, disable abilities for a short time
- _audio.PlayPredicted(comp.RevealSound, uid, user);
- Popup.PopupClient(Loc.GetString("ninja-revealed"), user, user, PopupType.MediumCaution);
- _useDelay.TryResetDelay(uid, id: comp.DisableDelayId);
- }
- private void OnActivateAttempt(Entity<NinjaSuitComponent> ent, ref ItemToggleActivateAttemptEvent args)
- {
- if (!_ninja.IsNinja(args.User))
- {
- args.Cancelled = true;
- return;
- }
- if (IsDisabled((ent, ent.Comp, null)))
- {
- args.Cancelled = true;
- args.Popup = Loc.GetString("ninja-suit-cooldown");
- }
- }
- /// <summary>
- /// Returns true if the suit is currently disabled
- /// </summary>
- public bool IsDisabled(Entity<NinjaSuitComponent?, UseDelayComponent?> ent)
- {
- if (!Resolve(ent, ref ent.Comp1, ref ent.Comp2))
- return false;
- return _useDelay.IsDelayed((ent, ent.Comp2), ent.Comp1.DisableDelayId);
- }
- protected bool CheckDisabled(Entity<NinjaSuitComponent> ent, EntityUid user)
- {
- if (IsDisabled((ent, ent.Comp, null)))
- {
- Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
- return true;
- }
- return false;
- }
- /// <summary>
- /// Called when a suit is unequipped, not necessarily by a space ninja.
- /// In the future it might be changed to also have explicit deactivation via toggle.
- /// </summary>
- protected virtual void UserUnequippedSuit(Entity<NinjaSuitComponent> ent, Entity<SpaceNinjaComponent> user)
- {
- // mark the user as not wearing a suit
- _ninja.AssignSuit(user, null);
- // disable glove abilities
- if (user.Comp.Gloves is {} uid)
- _toggle.TryDeactivate(uid, user: user);
- }
- }
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