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- using Content.Shared.NPC.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.NPC.Components;
- /// <summary>
- /// This is used for tracking entities stored in <see cref="FactionExceptionComponent"/>.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))]
- public sealed partial class FactionExceptionTrackerComponent : Component
- {
- /// <summary>
- /// Entities with <see cref="FactionExceptionComponent"/> that are tracking this entity.
- /// </summary>
- [DataField]
- public HashSet<EntityUid> Entities = new();
- }
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