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- using Content.Shared.CCVar;
- using Content.Shared.Movement.Components;
- using Robust.Shared.Configuration;
- using Robust.Shared.Timing;
- namespace Content.Shared.Movement.Systems;
- public sealed class AutoOrientSystem : EntitySystem
- {
- [Dependency] private readonly IConfigurationManager _cfgManager = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly SharedMoverController _mover = default!;
- private TimeSpan _delay = TimeSpan.Zero;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<AutoOrientComponent, EntParentChangedMessage>(OnEntParentChanged);
- Subs.CVar(_cfgManager, CCVars.AutoOrientDelay, OnAutoOrient, true);
- }
- private void OnAutoOrient(double obj)
- {
- _delay = TimeSpan.FromSeconds(obj);
- }
- private void OnEntParentChanged(Entity<AutoOrientComponent> ent, ref EntParentChangedMessage args)
- {
- ent.Comp.NextChange = _timing.CurTime + _delay;
- Dirty(ent);
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<AutoOrientComponent>();
- while (query.MoveNext(out var uid, out var comp))
- {
- if (comp.NextChange <= _timing.CurTime)
- {
- comp.NextChange = null;
- Dirty(uid, comp);
- _mover.ResetCamera(uid);
- }
- }
- }
- }
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