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- using Robust.Shared.Audio;
- namespace Content.Shared.Movement.Events;
- /// <summary>
- /// Raised directed on an entity when trying to get a relevant footstep sound
- /// </summary>
- [ByRefEvent]
- public record struct GetFootstepSoundEvent(EntityUid User)
- {
- public readonly EntityUid User = User;
- /// <summary>
- /// Set the sound to specify a footstep sound and mark as handled.
- /// </summary>
- public SoundSpecifier? Sound;
- }
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