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MovementSpeedModifierComponent.cs 5.2 KB

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  1. using Content.Shared.Movement.Systems;
  2. using Robust.Shared.GameStates;
  3. using Content.Shared._Stalker.MoveSpeed;
  4. namespace Content.Shared.Movement.Components
  5. {
  6. /// <summary>
  7. /// Applies basic movement speed and movement modifiers for an entity.
  8. /// If this is not present on the entity then they will use defaults for movement.
  9. /// </summary>
  10. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  11. [Access([typeof(MovementSpeedModifierSystem), typeof(StalkerMoveSpeedSystemShared)])] // stalker-changes
  12. public sealed partial class MovementSpeedModifierComponent : Component
  13. {
  14. // Weightless
  15. public const float DefaultMinimumFrictionSpeed = 0.005f;
  16. public const float DefaultWeightlessFriction = 1f;
  17. public const float DefaultWeightlessFrictionNoInput = 0.2f;
  18. public const float DefaultOffGridFriction = 0.05f;
  19. public const float DefaultWeightlessModifier = 0.7f;
  20. public const float DefaultWeightlessAcceleration = 1f;
  21. public const float DefaultAcceleration = 20f;
  22. public const float DefaultFriction = 20f;
  23. public const float DefaultFrictionNoInput = 20f;
  24. public const float DefaultBaseWalkSpeed = 5f;
  25. public const float DefaultBaseSprintSpeed = 4f;
  26. [AutoNetworkedField, ViewVariables]
  27. public float WalkSpeedModifier = 1.0f;
  28. [AutoNetworkedField, ViewVariables]
  29. public float SprintSpeedModifier = 1.0f;
  30. [ViewVariables(VVAccess.ReadWrite)]
  31. private float _baseWalkSpeedVV
  32. {
  33. get => BaseWalkSpeed;
  34. set
  35. {
  36. BaseWalkSpeed = value;
  37. Dirty();
  38. }
  39. }
  40. [ViewVariables(VVAccess.ReadWrite)]
  41. private float _baseSprintSpeedVV
  42. {
  43. get => BaseSprintSpeed;
  44. set
  45. {
  46. BaseSprintSpeed = value;
  47. Dirty();
  48. }
  49. }
  50. // stalker-changes-start
  51. public float _baseWalkSpeedVVpublic
  52. {
  53. get => _baseWalkSpeedVV;
  54. set
  55. {
  56. _baseWalkSpeedVV = value;
  57. }
  58. }
  59. public float _baseSprintSpeedVVpublic
  60. {
  61. get => BaseSprintSpeed;
  62. set
  63. {
  64. BaseSprintSpeed = value;
  65. }
  66. }
  67. // stalker-changes-end
  68. /// <summary>
  69. /// Minimum speed a mob has to be moving before applying movement friction.
  70. /// </summary>
  71. [ViewVariables(VVAccess.ReadWrite), DataField]
  72. public float MinimumFrictionSpeed = DefaultMinimumFrictionSpeed;
  73. /// <summary>
  74. /// The negative velocity applied for friction when weightless and providing inputs.
  75. /// </summary>
  76. [ViewVariables(VVAccess.ReadWrite), DataField]
  77. public float WeightlessFriction = DefaultWeightlessFriction;
  78. /// <summary>
  79. /// The negative velocity applied for friction when weightless and not providing inputs.
  80. /// This is essentially how much their speed decreases per second.
  81. /// </summary>
  82. [ViewVariables(VVAccess.ReadWrite), DataField]
  83. public float WeightlessFrictionNoInput = DefaultWeightlessFrictionNoInput;
  84. /// <summary>
  85. /// The negative velocity applied for friction when weightless and not standing on a grid or mapgrid
  86. /// </summary>
  87. [ViewVariables(VVAccess.ReadWrite), DataField]
  88. public float OffGridFriction = DefaultOffGridFriction;
  89. /// <summary>
  90. /// The movement speed modifier applied to a mob's total input velocity when weightless.
  91. /// </summary>
  92. [ViewVariables(VVAccess.ReadWrite), DataField]
  93. public float WeightlessModifier = DefaultWeightlessModifier;
  94. /// <summary>
  95. /// The acceleration applied to mobs when moving and weightless.
  96. /// </summary>
  97. [ViewVariables(VVAccess.ReadWrite), DataField]
  98. public float WeightlessAcceleration = DefaultWeightlessAcceleration;
  99. /// <summary>
  100. /// The acceleration applied to mobs when moving.
  101. /// </summary>
  102. [AutoNetworkedField, ViewVariables(VVAccess.ReadWrite), DataField]
  103. public float Acceleration = DefaultAcceleration;
  104. /// <summary>
  105. /// The negative velocity applied for friction.
  106. /// </summary>
  107. [AutoNetworkedField, ViewVariables(VVAccess.ReadWrite), DataField]
  108. public float Friction = DefaultFriction;
  109. /// <summary>
  110. /// The negative velocity applied for friction.
  111. /// </summary>
  112. [AutoNetworkedField, ViewVariables(VVAccess.ReadWrite), DataField]
  113. public float? FrictionNoInput;
  114. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  115. public float BaseWalkSpeed { get; set; } = DefaultBaseWalkSpeed;
  116. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  117. public float BaseSprintSpeed { get; set; } = DefaultBaseSprintSpeed;
  118. [ViewVariables]
  119. public float CurrentWalkSpeed => WalkSpeedModifier * BaseWalkSpeed;
  120. [ViewVariables]
  121. public float CurrentSprintSpeed => SprintSpeedModifier * BaseSprintSpeed;
  122. }
  123. }