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- using Robust.Shared.GameStates;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// Applies an occlusion shader to this entity if it's colliding with a <see cref="FloorOccluderComponent"/>
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
- public sealed partial class FloorOcclusionComponent : Component
- {
- [ViewVariables]
- public bool Enabled => Colliding.Count > 0;
- [DataField, AutoNetworkedField]
- public List<EntityUid> Colliding = new();
- }
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