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- using Robust.Shared.GameStates;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// Applies floor occlusion to any <see cref="FloorOcclusionComponent"/> that intersect us.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class FloorOccluderComponent : Component
- {
- }
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