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- using Content.Shared.Wieldable;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// Indicates that this item requires wielding for the cursor offset effect to be active.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(SharedWieldableSystem))]
- public sealed partial class CursorOffsetRequiresWieldComponent : Component
- {
- }
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