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- using System.Numerics;
- using Content.Shared.Movement.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// Holds SS14 eye data not relevant for engine, e.g. lerp targets.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedContentEyeSystem))]
- public sealed partial class ContentEyeComponent : Component
- {
- /// <summary>
- /// Zoom we're lerping to.
- /// </summary>
- [DataField("targetZoom"), AutoNetworkedField]
- public Vector2 TargetZoom = Vector2.One;
- /// <summary>
- /// How far we're allowed to zoom out.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField("maxZoom"), AutoNetworkedField]
- public Vector2 MaxZoom = Vector2.One;
- }
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