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- using Robust.Shared.GameStates;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ActiveJetpackComponent : Component
- {
- public float EffectCooldown = 0.3f;
- public TimeSpan TargetTime = TimeSpan.Zero;
- }
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