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- using Robust.Shared.GameStates;
- namespace Content.Shared.Mousetrap;
- [RegisterComponent, NetworkedComponent]
- public sealed partial class MousetrapComponent : Component
- {
- [ViewVariables]
- [DataField("isActive")]
- public bool IsActive = false;
- /// <summary>
- /// Set this to change where the
- /// inflection point in the scaling
- /// equation will occur.
- /// The default is 10.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("massBalance")]
- public int MassBalance = 10;
- }
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