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- using Content.Shared.Body.Components;
- using Content.Shared.Morgue.Components;
- using Content.Shared.Standing;
- using Content.Shared.Storage.Components;
- namespace Content.Shared.Morgue;
- public sealed class EntityStorageLayingDownOverrideSystem : EntitySystem
- {
- [Dependency] private readonly StandingStateSystem _standing = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<EntityStorageLayingDownOverrideComponent, StorageBeforeCloseEvent>(OnBeforeClose);
- }
- private void OnBeforeClose(EntityUid uid, EntityStorageLayingDownOverrideComponent component, ref StorageBeforeCloseEvent args)
- {
- foreach (var ent in args.Contents)
- {
- if (HasComp<BodyComponent>(ent) && !_standing.IsDown(ent))
- args.Contents.Remove(ent);
- }
- }
- }
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