1
0

MindShieldImplantComponent.cs 367 B

12345678910
  1. using Content.Shared.Revolutionary;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Mindshield.Components;
  4. /// <summary>
  5. /// Component given to an entity to mark it is a mindshield implant.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
  8. public sealed partial class MindShieldImplantComponent : Component;