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- using Content.Shared.Revolutionary;
- using Robust.Shared.GameStates;
- using Content.Shared.StatusIcon;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Mindshield.Components;
- /// <summary>
- /// If a player has a Mindshield they will get this component to prevent conversion.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
- public sealed partial class MindShieldComponent : Component
- {
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public ProtoId<SecurityIconPrototype> MindShieldStatusIcon = "MindShieldIcon";
- }
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