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- using Content.Shared.Mind.Components;
- namespace Content.Shared.Mind;
- /// <summary>
- /// This marks any entity with the component as dead
- /// for stuff like objectives & round-end
- /// used for nymphs & reformed diona.
- /// </summary>
- public sealed class IsDeadICSystem : EntitySystem
- {
- public override void Initialize()
- {
- SubscribeLocalEvent<IsDeadICComponent, GetCharactedDeadIcEvent>(OnGetDeadIC);
- }
- private void OnGetDeadIC(EntityUid uid, IsDeadICComponent component, ref GetCharactedDeadIcEvent args)
- {
- args.Dead = true;
- }
- }
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