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- using System.Linq;
- using Content.Shared.Access.Components;
- using Content.Shared.ActionBlocker;
- using Content.Shared.Actions;
- using Content.Shared.Destructible;
- using Content.Shared.DoAfter;
- using Content.Shared.DragDrop;
- using Content.Shared.FixedPoint;
- using Content.Shared.Interaction;
- using Content.Shared.Interaction.Components;
- using Content.Shared.Interaction.Events;
- using Content.Shared.Mech.Components;
- using Content.Shared.Mech.Equipment.Components;
- using Content.Shared.Movement.Components;
- using Content.Shared.Movement.Systems;
- using Content.Shared.Popups;
- using Content.Shared.Weapons.Melee;
- using Content.Shared.Whitelist;
- using Robust.Shared.Containers;
- using Robust.Shared.Network;
- using Robust.Shared.Serialization;
- using Robust.Shared.Timing;
- namespace Content.Shared.Mech.EntitySystems;
- /// <summary>
- /// Handles all of the interactions, UI handling, and items shennanigans for <see cref="MechComponent"/>
- /// </summary>
- public abstract class SharedMechSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly INetManager _net = default!;
- [Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
- [Dependency] private readonly SharedActionsSystem _actions = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly SharedContainerSystem _container = default!;
- [Dependency] private readonly SharedInteractionSystem _interaction = default!;
- [Dependency] private readonly SharedMoverController _mover = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- /// <inheritdoc/>
- public override void Initialize()
- {
- SubscribeLocalEvent<MechComponent, MechToggleEquipmentEvent>(OnToggleEquipmentAction);
- SubscribeLocalEvent<MechComponent, MechEjectPilotEvent>(OnEjectPilotEvent);
- SubscribeLocalEvent<MechComponent, UserActivateInWorldEvent>(RelayInteractionEvent);
- SubscribeLocalEvent<MechComponent, ComponentStartup>(OnStartup);
- SubscribeLocalEvent<MechComponent, DestructionEventArgs>(OnDestruction);
- SubscribeLocalEvent<MechComponent, GetAdditionalAccessEvent>(OnGetAdditionalAccess);
- SubscribeLocalEvent<MechComponent, DragDropTargetEvent>(OnDragDrop);
- SubscribeLocalEvent<MechComponent, CanDropTargetEvent>(OnCanDragDrop);
- SubscribeLocalEvent<MechPilotComponent, GetMeleeWeaponEvent>(OnGetMeleeWeapon);
- SubscribeLocalEvent<MechPilotComponent, CanAttackFromContainerEvent>(OnCanAttackFromContainer);
- SubscribeLocalEvent<MechPilotComponent, AttackAttemptEvent>(OnAttackAttempt);
- }
- private void OnToggleEquipmentAction(EntityUid uid, MechComponent component, MechToggleEquipmentEvent args)
- {
- if (args.Handled)
- return;
- args.Handled = true;
- CycleEquipment(uid);
- }
- private void OnEjectPilotEvent(EntityUid uid, MechComponent component, MechEjectPilotEvent args)
- {
- if (args.Handled)
- return;
- args.Handled = true;
- TryEject(uid, component);
- }
- private void RelayInteractionEvent(EntityUid uid, MechComponent component, UserActivateInWorldEvent args)
- {
- var pilot = component.PilotSlot.ContainedEntity;
- if (pilot == null)
- return;
- // TODO why is this being blocked?
- if (!_timing.IsFirstTimePredicted)
- return;
- if (component.CurrentSelectedEquipment != null)
- {
- RaiseLocalEvent(component.CurrentSelectedEquipment.Value, args);
- }
- }
- private void OnStartup(EntityUid uid, MechComponent component, ComponentStartup args)
- {
- component.PilotSlot = _container.EnsureContainer<ContainerSlot>(uid, component.PilotSlotId);
- component.EquipmentContainer = _container.EnsureContainer<Container>(uid, component.EquipmentContainerId);
- component.BatterySlot = _container.EnsureContainer<ContainerSlot>(uid, component.BatterySlotId);
- UpdateAppearance(uid, component);
- }
- private void OnDestruction(EntityUid uid, MechComponent component, DestructionEventArgs args)
- {
- BreakMech(uid, component);
- }
- private void OnGetAdditionalAccess(EntityUid uid, MechComponent component, ref GetAdditionalAccessEvent args)
- {
- var pilot = component.PilotSlot.ContainedEntity;
- if (pilot == null)
- return;
- args.Entities.Add(pilot.Value);
- }
- private void SetupUser(EntityUid mech, EntityUid pilot, MechComponent? component = null)
- {
- if (!Resolve(mech, ref component))
- return;
- var rider = EnsureComp<MechPilotComponent>(pilot);
- // Warning: this bypasses most normal interaction blocking components on the user, like drone laws and the like.
- var irelay = EnsureComp<InteractionRelayComponent>(pilot);
- _mover.SetRelay(pilot, mech);
- _interaction.SetRelay(pilot, mech, irelay);
- rider.Mech = mech;
- Dirty(pilot, rider);
- if (_net.IsClient)
- return;
- _actions.AddAction(pilot, ref component.MechCycleActionEntity, component.MechCycleAction, mech);
- _actions.AddAction(pilot, ref component.MechUiActionEntity, component.MechUiAction, mech);
- _actions.AddAction(pilot, ref component.MechEjectActionEntity, component.MechEjectAction, mech);
- }
- private void RemoveUser(EntityUid mech, EntityUid pilot)
- {
- if (!RemComp<MechPilotComponent>(pilot))
- return;
- RemComp<RelayInputMoverComponent>(pilot);
- RemComp<InteractionRelayComponent>(pilot);
- _actions.RemoveProvidedActions(pilot, mech);
- }
- /// <summary>
- /// Destroys the mech, removing the user and ejecting all installed equipment.
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="component"></param>
- public virtual void BreakMech(EntityUid uid, MechComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- TryEject(uid, component);
- var equipment = new List<EntityUid>(component.EquipmentContainer.ContainedEntities);
- foreach (var ent in equipment)
- {
- RemoveEquipment(uid, ent, component, forced: true);
- }
- component.Broken = true;
- UpdateAppearance(uid, component);
- }
- /// <summary>
- /// Cycles through the currently selected equipment.
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="component"></param>
- public void CycleEquipment(EntityUid uid, MechComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- var allEquipment = component.EquipmentContainer.ContainedEntities.ToList();
- var equipmentIndex = -1;
- if (component.CurrentSelectedEquipment != null)
- {
- bool StartIndex(EntityUid u) => u == component.CurrentSelectedEquipment;
- equipmentIndex = allEquipment.FindIndex(StartIndex);
- }
- equipmentIndex++;
- component.CurrentSelectedEquipment = equipmentIndex >= allEquipment.Count
- ? null
- : allEquipment[equipmentIndex];
- var popupString = component.CurrentSelectedEquipment != null
- ? Loc.GetString("mech-equipment-select-popup", ("item", component.CurrentSelectedEquipment))
- : Loc.GetString("mech-equipment-select-none-popup");
- if (_net.IsServer)
- _popup.PopupEntity(popupString, uid);
- Dirty(uid, component);
- }
- /// <summary>
- /// Inserts an equipment item into the mech.
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="toInsert"></param>
- /// <param name="component"></param>
- /// <param name="equipmentComponent"></param>
- public void InsertEquipment(EntityUid uid, EntityUid toInsert, MechComponent? component = null,
- MechEquipmentComponent? equipmentComponent = null)
- {
- if (!Resolve(uid, ref component))
- return;
- if (!Resolve(toInsert, ref equipmentComponent))
- return;
- if (component.EquipmentContainer.ContainedEntities.Count >= component.MaxEquipmentAmount)
- return;
- if (_whitelistSystem.IsWhitelistFail(component.EquipmentWhitelist, toInsert))
- return;
- equipmentComponent.EquipmentOwner = uid;
- _container.Insert(toInsert, component.EquipmentContainer);
- var ev = new MechEquipmentInsertedEvent(uid);
- RaiseLocalEvent(toInsert, ref ev);
- UpdateUserInterface(uid, component);
- }
- /// <summary>
- /// Removes an equipment item from a mech.
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="toRemove"></param>
- /// <param name="component"></param>
- /// <param name="equipmentComponent"></param>
- /// <param name="forced">Whether or not the removal can be cancelled</param>
- public void RemoveEquipment(EntityUid uid, EntityUid toRemove, MechComponent? component = null,
- MechEquipmentComponent? equipmentComponent = null, bool forced = false)
- {
- if (!Resolve(uid, ref component))
- return;
- if (!Resolve(toRemove, ref equipmentComponent))
- return;
- if (!forced)
- {
- var attemptev = new AttemptRemoveMechEquipmentEvent();
- RaiseLocalEvent(toRemove, ref attemptev);
- if (attemptev.Cancelled)
- return;
- }
- var ev = new MechEquipmentRemovedEvent(uid);
- RaiseLocalEvent(toRemove, ref ev);
- if (component.CurrentSelectedEquipment == toRemove)
- CycleEquipment(uid, component);
- equipmentComponent.EquipmentOwner = null;
- _container.Remove(toRemove, component.EquipmentContainer);
- UpdateUserInterface(uid, component);
- }
- /// <summary>
- /// Attempts to change the amount of energy in the mech.
- /// </summary>
- /// <param name="uid">The mech itself</param>
- /// <param name="delta">The change in energy</param>
- /// <param name="component"></param>
- /// <returns>If the energy was successfully changed.</returns>
- public virtual bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return false;
- if (component.Energy + delta < 0)
- return false;
- component.Energy = FixedPoint2.Clamp(component.Energy + delta, 0, component.MaxEnergy);
- Dirty(uid, component);
- UpdateUserInterface(uid, component);
- return true;
- }
- /// <summary>
- /// Sets the integrity of the mech.
- /// </summary>
- /// <param name="uid">The mech itself</param>
- /// <param name="value">The value the integrity will be set at</param>
- /// <param name="component"></param>
- public void SetIntegrity(EntityUid uid, FixedPoint2 value, MechComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- component.Integrity = FixedPoint2.Clamp(value, 0, component.MaxIntegrity);
- if (component.Integrity <= 0)
- {
- BreakMech(uid, component);
- }
- else if (component.Broken)
- {
- component.Broken = false;
- UpdateAppearance(uid, component);
- }
- Dirty(uid, component);
- UpdateUserInterface(uid, component);
- }
- /// <summary>
- /// Checks if the pilot is present
- /// </summary>
- /// <param name="component"></param>
- /// <returns>Whether or not the pilot is present</returns>
- public bool IsEmpty(MechComponent component)
- {
- return component.PilotSlot.ContainedEntity == null;
- }
- /// <summary>
- /// Checks if an entity can be inserted into the mech.
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="toInsert"></param>
- /// <param name="component"></param>
- /// <returns></returns>
- public bool CanInsert(EntityUid uid, EntityUid toInsert, MechComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return false;
- return IsEmpty(component) && _actionBlocker.CanMove(toInsert);
- }
- /// <summary>
- /// Updates the user interface
- /// </summary>
- /// <remarks>
- /// This is defined here so that UI updates can be accessed from shared.
- /// </remarks>
- public virtual void UpdateUserInterface(EntityUid uid, MechComponent? component = null)
- {
- }
- /// <summary>
- /// Attempts to insert a pilot into the mech.
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="toInsert"></param>
- /// <param name="component"></param>
- /// <returns>Whether or not the entity was inserted</returns>
- public bool TryInsert(EntityUid uid, EntityUid? toInsert, MechComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return false;
- if (toInsert == null || component.PilotSlot.ContainedEntity == toInsert)
- return false;
- if (!CanInsert(uid, toInsert.Value, component))
- return false;
- SetupUser(uid, toInsert.Value);
- _container.Insert(toInsert.Value, component.PilotSlot);
- UpdateAppearance(uid, component);
- return true;
- }
- /// <summary>
- /// Attempts to eject the current pilot from the mech
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="component"></param>
- /// <returns>Whether or not the pilot was ejected.</returns>
- public bool TryEject(EntityUid uid, MechComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return false;
- if (component.PilotSlot.ContainedEntity == null)
- return false;
- var pilot = component.PilotSlot.ContainedEntity.Value;
- RemoveUser(uid, pilot);
- _container.RemoveEntity(uid, pilot);
- UpdateAppearance(uid, component);
- return true;
- }
- private void OnGetMeleeWeapon(EntityUid uid, MechPilotComponent component, GetMeleeWeaponEvent args)
- {
- if (args.Handled)
- return;
- if (!TryComp<MechComponent>(component.Mech, out var mech))
- return;
- var weapon = mech.CurrentSelectedEquipment ?? component.Mech;
- args.Weapon = weapon;
- args.Handled = true;
- }
- private void OnCanAttackFromContainer(EntityUid uid, MechPilotComponent component, CanAttackFromContainerEvent args)
- {
- args.CanAttack = true;
- }
- private void OnAttackAttempt(EntityUid uid, MechPilotComponent component, AttackAttemptEvent args)
- {
- if (args.Target == component.Mech)
- args.Cancel();
- }
- private void UpdateAppearance(EntityUid uid, MechComponent? component = null,
- AppearanceComponent? appearance = null)
- {
- if (!Resolve(uid, ref component, ref appearance, false))
- return;
- _appearance.SetData(uid, MechVisuals.Open, IsEmpty(component), appearance);
- _appearance.SetData(uid, MechVisuals.Broken, component.Broken, appearance);
- }
- private void OnDragDrop(EntityUid uid, MechComponent component, ref DragDropTargetEvent args)
- {
- if (args.Handled)
- return;
- args.Handled = true;
- var doAfterEventArgs = new DoAfterArgs(EntityManager, args.Dragged, component.EntryDelay, new MechEntryEvent(), uid, target: uid)
- {
- BreakOnMove = true,
- };
- _doAfter.TryStartDoAfter(doAfterEventArgs);
- }
- private void OnCanDragDrop(EntityUid uid, MechComponent component, ref CanDropTargetEvent args)
- {
- args.Handled = true;
- args.CanDrop |= !component.Broken && CanInsert(uid, args.Dragged, component);
- }
- }
- /// <summary>
- /// Event raised when the battery is successfully removed from the mech,
- /// on both success and failure
- /// </summary>
- [Serializable, NetSerializable]
- public sealed partial class RemoveBatteryEvent : SimpleDoAfterEvent
- {
- }
- /// <summary>
- /// Event raised when a person removes someone from a mech,
- /// on both success and failure
- /// </summary>
- [Serializable, NetSerializable]
- public sealed partial class MechExitEvent : SimpleDoAfterEvent
- {
- }
- /// <summary>
- /// Event raised when a person enters a mech, on both success and failure
- /// </summary>
- [Serializable, NetSerializable]
- public sealed partial class MechEntryEvent : SimpleDoAfterEvent
- {
- }
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