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- using Robust.Shared.GameStates;
- namespace Content.Shared.Mech.Components;
- /// <summary>
- /// Attached to entities piloting a <see cref="MechComponent"/>
- /// </summary>
- /// <remarks>
- /// Get in the robot, Shinji
- /// </remarks>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class MechPilotComponent : Component
- {
- /// <summary>
- /// The mech being piloted
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
- public EntityUid Mech;
- }
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