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- using System.Numerics;
- using Content.Shared.Physics;
- using Robust.Shared.Map;
- using Robust.Shared.Map.Components;
- using Robust.Shared.Physics;
- namespace Content.Shared.Maps;
- /// <summary>
- /// This system provides various useful helper methods for turfs & tiles. Replacement for <see cref="TurfHelpers"/>
- /// </summary>
- public sealed class TurfSystem : EntitySystem
- {
- [Dependency] private readonly EntityLookupSystem _entityLookup = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- /// <summary>
- /// Returns true if a given tile is blocked by physics-enabled entities.
- /// </summary>
- public bool IsTileBlocked(TileRef turf, CollisionGroup mask, float minIntersectionArea = 0.1f)
- => IsTileBlocked(turf.GridUid, turf.GridIndices, mask, minIntersectionArea: minIntersectionArea);
- /// <summary>
- /// Returns true if a given tile is blocked by physics-enabled entities.
- /// </summary>
- /// <param name="gridUid">The grid that owns the tile</param>
- /// <param name="indices">The tile indices</param>
- /// <param name="mask">Collision layers to check</param>
- /// <param name="grid">Grid component</param>
- /// <param name="gridXform">Grid's transform</param>
- /// <param name="minIntersectionArea">Minimum area that must be covered for a tile to be considered blocked</param>
- public bool IsTileBlocked(EntityUid gridUid,
- Vector2i indices,
- CollisionGroup mask,
- MapGridComponent? grid = null,
- TransformComponent? gridXform = null,
- float minIntersectionArea = 0.1f)
- {
- if (!Resolve(gridUid, ref grid, ref gridXform))
- return false;
- var xformQuery = GetEntityQuery<TransformComponent>();
- var (gridPos, gridRot, matrix) = _transform.GetWorldPositionRotationMatrix(gridXform, xformQuery);
- var size = grid.TileSize;
- var localPos = new Vector2(indices.X * size + (size / 2f), indices.Y * size + (size / 2f));
- var worldPos = Vector2.Transform(localPos, matrix);
- // This is scaled to 95 % so it doesn't encompass walls on other tiles.
- var tileAabb = Box2.UnitCentered.Scale(0.95f * size);
- var worldBox = new Box2Rotated(tileAabb.Translated(worldPos), gridRot, worldPos);
- tileAabb = tileAabb.Translated(localPos);
- var intersectionArea = 0f;
- var fixtureQuery = GetEntityQuery<FixturesComponent>();
- foreach (var ent in _entityLookup.GetEntitiesIntersecting(gridUid, worldBox, LookupFlags.Dynamic | LookupFlags.Static))
- {
- if (!fixtureQuery.TryGetComponent(ent, out var fixtures))
- continue;
- // get grid local coordinates
- var (pos, rot) = _transform.GetWorldPositionRotation(xformQuery.GetComponent(ent), xformQuery);
- rot -= gridRot;
- pos = (-gridRot).RotateVec(pos - gridPos);
- var xform = new Transform(pos, (float) rot.Theta);
- foreach (var fixture in fixtures.Fixtures.Values)
- {
- if (!fixture.Hard)
- continue;
- if ((fixture.CollisionLayer & (int) mask) == 0)
- continue;
- for (var i = 0; i < fixture.Shape.ChildCount; i++)
- {
- var intersection = fixture.Shape.ComputeAABB(xform, i).Intersect(tileAabb);
- intersectionArea += intersection.Width * intersection.Height;
- if (intersectionArea > minIntersectionArea)
- return true;
- }
- }
- }
- return false;
- }
- /// <summary>
- /// Returns the location of the centre of the tile in grid coordinates.
- /// </summary>
- public EntityCoordinates GetTileCenter(TileRef turf)
- {
- var grid = Comp<MapGridComponent>(turf.GridUid);
- var center = (turf.GridIndices + new Vector2(0.5f, 0.5f)) * grid.TileSize;
- return new EntityCoordinates(turf.GridUid, center);
- }
- }
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