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- using Content.Shared.Construction.Components;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Lock;
- /// <summary>
- /// This is used for a <see cref="AnchorableComponent"/> that cannot be unanchored while locked.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(LockSystem))]
- public sealed partial class LockedAnchorableComponent : Component
- {
- }
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