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SharedLightningSystem.cs 717 B

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  1. using Robust.Shared.Random;
  2. namespace Content.Shared.Lightning;
  3. public abstract class SharedLightningSystem : EntitySystem
  4. {
  5. [Dependency] private readonly IRobustRandom _random = default!;
  6. /// <summary>
  7. /// Picks a random sprite state for the lightning. It's just data that gets passed to the <see cref="BeamComponent"/>
  8. /// </summary>
  9. /// <returns>Returns a string "lightning_" + the chosen random number.</returns>
  10. public string LightningRandomizer()
  11. {
  12. //When the lightning is made with TryCreateBeam, spawns random sprites for each beam to make it look nicer.
  13. var spriteStateNumber = _random.Next(1, 12);
  14. return ("lightning_" + spriteStateNumber);
  15. }
  16. }