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- using Content.Shared.Actions;
- using Content.Shared.Emag.Systems;
- using Content.Shared.Light.Components;
- using Content.Shared.Mind.Components;
- using Content.Shared.Storage.Components;
- using Content.Shared.Toggleable;
- using Content.Shared.Verbs;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- using Robust.Shared.Utility;
- namespace Content.Shared.Light.EntitySystems;
- public sealed class UnpoweredFlashlightSystem : EntitySystem
- {
- // TODO: Split some of this to ItemTogglePointLight
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
- [Dependency] private readonly ActionContainerSystem _actionContainer = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
- [Dependency] private readonly SharedPointLightSystem _light = default!;
- [Dependency] private readonly EmagSystem _emag = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<UnpoweredFlashlightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerbs);
- SubscribeLocalEvent<UnpoweredFlashlightComponent, GetItemActionsEvent>(OnGetActions);
- SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
- SubscribeLocalEvent<UnpoweredFlashlightComponent, MindAddedMessage>(OnMindAdded);
- SubscribeLocalEvent<UnpoweredFlashlightComponent, GotEmaggedEvent>(OnGotEmagged);
- SubscribeLocalEvent<UnpoweredFlashlightComponent, MapInitEvent>(OnMapInit);
- }
- private void OnMapInit(EntityUid uid, UnpoweredFlashlightComponent component, MapInitEvent args)
- {
- _actionContainer.EnsureAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
- Dirty(uid, component);
- }
- private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
- {
- if (args.Handled)
- return;
- TryToggleLight((uid, component), args.Performer);
- args.Handled = true;
- }
- private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetItemActionsEvent args)
- {
- args.AddAction(component.ToggleActionEntity);
- }
- private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent<ActivationVerb> args)
- {
- if (!args.CanAccess || !args.CanInteract)
- return;
- ActivationVerb verb = new()
- {
- Text = Loc.GetString("toggle-flashlight-verb-get-data-text"),
- Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
- Act = () => TryToggleLight((uid, component), args.User),
- Priority = -1 // For things like PDA's, Open-UI and other verbs that should be higher priority.
- };
- args.Verbs.Add(verb);
- }
- private void OnMindAdded(EntityUid uid, UnpoweredFlashlightComponent component, MindAddedMessage args)
- {
- _actionsSystem.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
- }
- private void OnGotEmagged(EntityUid uid, UnpoweredFlashlightComponent component, ref GotEmaggedEvent args)
- {
- if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
- return;
- if (!_light.TryGetLight(uid, out var light))
- return;
- if (_prototypeManager.TryIndex(component.EmaggedColorsPrototype, out var possibleColors))
- {
- var pick = _random.Pick(possibleColors.Colors.Values);
- _light.SetColor(uid, pick, light);
- }
- args.Repeatable = true;
- args.Handled = true;
- }
- public void TryToggleLight(Entity<UnpoweredFlashlightComponent?> ent, EntityUid? user = null, bool quiet = false)
- {
- if (!Resolve(ent, ref ent.Comp, false))
- return;
- SetLight(ent, !ent.Comp.LightOn, user, quiet);
- }
- public void SetLight(Entity<UnpoweredFlashlightComponent?> ent, bool value, EntityUid? user = null, bool quiet = false)
- {
- if (!Resolve(ent, ref ent.Comp))
- return;
- if (ent.Comp.LightOn == value)
- return;
- if (!_light.TryGetLight(ent, out var light))
- return;
- Dirty(ent);
- ent.Comp.LightOn = value;
- _light.SetEnabled(ent, value, light);
- _appearance.SetData(ent, UnpoweredFlashlightVisuals.LightOn, value);
- if (!quiet)
- _audioSystem.PlayPredicted(ent.Comp.ToggleSound, ent, user);
- _actionsSystem.SetToggled(ent.Comp.ToggleActionEntity, value);
- RaiseLocalEvent(ent, new LightToggleEvent(value));
- }
- }
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