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- using Robust.Shared.GameStates;
- namespace Content.Shared.Light.Components;
- /// <summary>
- /// Will draw lighting in a range around the tile.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class TileEmissionComponent : Component
- {
- [DataField, AutoNetworkedField]
- public float Range = 0.25f;
- [DataField(required: true), AutoNetworkedField]
- public Color Color = Color.Transparent;
- }
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