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- using Robust.Shared.GameStates;
- namespace Content.Shared.Light.Components;
- /// <summary>
- /// Animates a point light's rotation while enabled.
- /// All animation is done in the client system.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
- [Access(typeof(SharedRotatingLightSystem))]
- public sealed partial class RotatingLightComponent : Component
- {
- /// <summary>
- /// Speed to rotate at, in degrees per second
- /// </summary>
- [DataField("speed")]
- public float Speed = 90f;
- [ViewVariables, AutoNetworkedField]
- public bool Enabled = true;
- }
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