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- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Kitchen.Components;
- [RegisterComponent, NetworkedComponent]
- [Access(typeof(SharedKitchenSpikeSystem))]
- public sealed partial class KitchenSpikeComponent : Component
- {
- [DataField("delay")]
- public float SpikeDelay = 7.0f;
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("sound")]
- public SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
- public List<string>? PrototypesToSpawn;
- // TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
- public string MeatSource1p = "?";
- public string MeatSource0 = "?";
- public string Victim = "?";
- // Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
- public bool InUse;
- [Serializable, NetSerializable]
- public enum KitchenSpikeVisuals : byte
- {
- Status
- }
- [Serializable, NetSerializable]
- public enum KitchenSpikeStatus : byte
- {
- Empty,
- Bloody
- }
- }
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