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- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Item.ItemToggle.Components;
- /// <summary>
- /// Handles the changes to the item size when toggled.
- /// </summary>
- /// <remarks>
- /// You can change the size when activated or not. By default the sizes are copied from the item.
- /// </remarks>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class ItemToggleSizeComponent : Component
- {
- /// <summary>
- /// Item's size when activated
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public ProtoId<ItemSizePrototype>? ActivatedSize = null;
- /// <summary>
- /// Item's shape when activated
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public List<Box2i>? ActivatedShape = null;
- /// <summary>
- /// Item's size when deactivated. If none is mentioned, it uses the item's default size instead.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public ProtoId<ItemSizePrototype>? DeactivatedSize = null;
- /// <summary>
- /// Item's shape when deactivated. If none is mentioned, it uses the item's default shape instead.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public List<Box2i>? DeactivatedShape = null;
- }
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