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- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Item.ItemToggle.Components;
- /// <summary>
- /// Handles generic item toggles, like a welder turning on and off, or an e-sword.
- /// </summary>
- /// <remarks>
- /// If you need extended functionality (e.g. requiring power) then add a new component and use events:
- /// ItemToggleActivateAttemptEvent, ItemToggleDeactivateAttemptEvent, ItemToggledEvent.
- /// </remarks>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class ItemToggleComponent : Component
- {
- /// <summary>
- /// The item's toggle state.
- /// </summary>
- [DataField, AutoNetworkedField]
- public bool Activated = false;
- /// <summary>
- /// Can the entity be activated in the world.
- /// </summary>
- [DataField]
- public bool OnActivate = true;
- /// <summary>
- /// If this is set to false then the item can't be toggled by pressing Z.
- /// Use another system to do it then.
- /// </summary>
- [DataField]
- public bool OnUse = true;
- /// <summary>
- /// The localized text to display in the verb to activate.
- /// </summary>
- [DataField]
- public string VerbToggleOn = "item-toggle-activate";
- /// <summary>
- /// The localized text to display in the verb to de-activate.
- /// </summary>
- [DataField]
- public string VerbToggleOff = "item-toggle-deactivate";
- /// <summary>
- /// Whether the item's toggle can be predicted by the client.
- /// </summary>
- /// /// <remarks>
- /// If server-side systems affect the item's toggle, like charge/fuel systems, then the item is not predictable.
- /// </remarks>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public bool Predictable = true;
- /// <summary>
- /// The noise this item makes when it is toggled on.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public SoundSpecifier? SoundActivate;
- /// <summary>
- /// The noise this item makes when it is toggled off.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public SoundSpecifier? SoundDeactivate;
- /// <summary>
- /// The noise this item makes when it is toggled on.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public SoundSpecifier? SoundFailToActivate;
- }
- /// <summary>
- /// Raised directed on an entity when its ItemToggle is attempted to be activated.
- /// </summary>
- [ByRefEvent]
- public record struct ItemToggleActivateAttemptEvent(EntityUid? User)
- {
- public bool Cancelled = false;
- public readonly EntityUid? User = User;
- /// <summary>
- /// Pop-up that gets shown to users explaining why the attempt was cancelled.
- /// </summary>
- public string? Popup { get; set; }
- }
- /// <summary>
- /// Raised directed on an entity when its ItemToggle is attempted to be deactivated.
- /// </summary>
- [ByRefEvent]
- public record struct ItemToggleDeactivateAttemptEvent(EntityUid? User)
- {
- public bool Cancelled = false;
- public readonly EntityUid? User = User;
- }
- /// <summary>
- /// Raised directed on an entity any sort of toggle is complete.
- /// </summary>
- [ByRefEvent]
- public readonly record struct ItemToggledEvent(bool Predicted, bool Activated, EntityUid? User)
- {
- public readonly bool Predicted = Predicted;
- public readonly bool Activated = Activated;
- public readonly EntityUid? User = User;
- }
|