| 12345678910111213141516 |
- using Robust.Shared.GameStates;
- namespace Content.Shared.Inventory;
- /// <summary>
- /// This is used for an item that can only be equipped/unequipped by the user.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(SelfEquipOnlySystem))]
- public sealed partial class SelfEquipOnlyComponent : Component
- {
- /// <summary>
- /// Whether or not the self-equip only condition requires the person to be conscious.
- /// </summary>
- [DataField]
- public bool UnequipRequireConscious = true;
- }
|