EquippedEvents.cs 1.6 KB

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  1. namespace Content.Shared.Inventory.Events;
  2. public abstract class EquippedEventBase : EntityEventArgs
  3. {
  4. /// <summary>
  5. /// The entity equipping.
  6. /// </summary>
  7. public readonly EntityUid Equipee;
  8. /// <summary>
  9. /// The entity which got equipped.
  10. /// </summary>
  11. public readonly EntityUid Equipment;
  12. /// <summary>
  13. /// The slot the entity got equipped to.
  14. /// </summary>
  15. public readonly string Slot;
  16. /// <summary>
  17. /// The slot group the entity got equipped in.
  18. /// </summary>
  19. public readonly string SlotGroup;
  20. /// <summary>
  21. /// Slotflags of the slot the entity just got equipped to.
  22. /// </summary>
  23. public readonly SlotFlags SlotFlags;
  24. public EquippedEventBase(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition)
  25. {
  26. Equipee = equipee;
  27. Equipment = equipment;
  28. Slot = slotDefinition.Name;
  29. SlotGroup = slotDefinition.SlotGroup;
  30. SlotFlags = slotDefinition.SlotFlags;
  31. }
  32. }
  33. /// <summary>
  34. /// Raised directed on an equipee when something is equipped.
  35. /// </summary>
  36. public sealed class DidEquipEvent : EquippedEventBase
  37. {
  38. public DidEquipEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
  39. {
  40. }
  41. }
  42. /// <summary>
  43. /// Raised directed on equipment when it's equipped to an equipee
  44. /// </summary>
  45. public sealed class GotEquippedEvent : EquippedEventBase
  46. {
  47. public GotEquippedEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
  48. {
  49. }
  50. }