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- using Content.Shared.Whitelist;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Interaction.Components
- {
- [RegisterComponent]
- [NetworkedComponent]
- public sealed partial class UnremoveableComponent : Component
- {
- /// <summary>
- /// If this is true then unremovable items that are removed from inventory are deleted (typically from corpse gibbing).
- /// Items within unremovable containers are not deleted when removed.
- /// </summary>
- [DataField("deleteOnDrop")]
- public bool DeleteOnDrop = true;
- }
- }
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