NoRotateOnInteractComponent.cs 361 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Interaction.Components;
  3. /// <summary>
  4. /// This is used for entities which should not rotate on interactions (for instance those who use <see cref="MouseRotator"/> instead)
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class NoRotateOnInteractComponent : Component
  8. {
  9. }