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- using Robust.Shared.GameStates;
- namespace Content.Shared.Interaction.Components;
- /// <summary>
- /// This is used for entities which should not rotate on interactions (for instance those who use <see cref="MouseRotator"/> instead)
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class NoRotateOnInteractComponent : Component
- {
- }
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