ComplexInteractionComponent.cs 368 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Interaction.Components;
  3. /// <summary>
  4. /// This is used for identifying entities as being able to use complex interactions with the environment.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, Access(typeof(SharedInteractionSystem))]
  7. public sealed partial class ComplexInteractionComponent : Component;