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- using Robust.Shared.GameStates;
- namespace Content.Shared.Interaction.Components;
- /// <summary>
- /// This is used for entities which cannot move or interact in any way.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class BlockMovementComponent : Component
- {
- [DataField]
- public bool BlockInteraction = true;
- }
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