HolographicAvatarComponent.cs 380 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Holopad;
  3. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  4. public sealed partial class HolographicAvatarComponent : Component
  5. {
  6. /// <summary>
  7. /// The prototype sprite layer data for the hologram
  8. /// </summary>
  9. [DataField, AutoNetworkedField]
  10. public PrototypeLayerData[] LayerData;
  11. }