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- using Content.Shared.Camera;
- using Content.Shared.Hands.Components;
- using Content.Shared.Movement.Systems;
- namespace Content.Shared.Hands.EntitySystems;
- public abstract partial class SharedHandsSystem
- {
- private void InitializeRelay()
- {
- SubscribeLocalEvent<HandsComponent, GetEyeOffsetRelayedEvent>(RelayEvent);
- SubscribeLocalEvent<HandsComponent, GetEyePvsScaleRelayedEvent>(RelayEvent);
- SubscribeLocalEvent<HandsComponent, RefreshMovementSpeedModifiersEvent>(RelayEvent);
- }
- private void RelayEvent<T>(Entity<HandsComponent> entity, ref T args) where T : EntityEventArgs
- {
- var ev = new HeldRelayedEvent<T>(args);
- foreach (var held in EnumerateHeld(entity, entity.Comp))
- {
- RaiseLocalEvent(held, ref ev);
- }
- }
- }
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