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- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
- namespace Content.Shared.Gravity;
- /// <summary>
- /// Indicates this entity is shaking due to gravity changes.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
- public sealed partial class GravityShakeComponent : Component
- {
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public int ShakeTimes;
- [DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
- [AutoPausedField]
- public TimeSpan NextShake;
- }
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