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- using Robust.Shared.GameStates;
- namespace Content.Shared.Follower.Components;
- [RegisterComponent]
- [Access(typeof(FollowerSystem))]
- [NetworkedComponent, AutoGenerateComponentState(RaiseAfterAutoHandleState = true)]
- public sealed partial class FollowerComponent : Component
- {
- [AutoNetworkedField, DataField("following")]
- public EntityUid Following;
- }
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